you just rolled a decent craft, but you know it's not optimal yet, are you gonna press the transmute button again and take the chance to roll a better craft? It's those choices that separate this game from a mindless cookie clicker game. You will come across similar choices in different aspects of the game, i.e. On the other hand, having limited storage forces the player to think, and make choices. That means this campaign against players "hoarding" items, which is by the way, both a very unfair assumption and a very authoritarian approach to the way in which players may want to play and have fun with the game, is useless.Īnd have you thought about the way, we intend the player to play, the game experience we aim to achieve? Having infinite storage simply turns the game into a mindless "pick everything that drops and stash it" game. There already IS a way in which people can save pratically unlimited amounts of items - character muling. Trollkin wrote:I'm sorry, but your argument does not make much sense.
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